Doing Math with Python

Doing Math with Python Author Amit Saha
ISBN-10 9781593276409
Year 2015
Pages 264
Language en
Publisher No Starch Press
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Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: -Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots -Explore set theory and probability with programs for coin flips, dicing, and other games of chance -Solve algebra problems using Python’s symbolic math functions -Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set -Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 “darts” at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math.

Doing Math with Python

Doing Math with Python Author Amit Saha
ISBN-10 9781593277192
Year 2015-08-01
Pages 264
Language en
Publisher No Starch Press
DOWNLOAD NOW READ ONLINE

Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games of chance –Solve algebra problems using Python’s symbolic math functions –Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set –Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 "darts" at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math. Uses Python 3

Mathematics and Python Programming

Mathematics and Python Programming Author J.C. Bautista
ISBN-10 9781326017965
Year 2014-09-13
Pages 268
Language en
Publisher Lulu.com
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"We have developed 120 Python programs and more than 110 illustrations in a work that will be useful both to students of science of the first university science courses, as well as high school students and teachers, and to anyone interested in Python programming intending to acquire new tools to expose mathematical concepts in a didactic and modern fashion....The book begins with a detailed introduction to Python, followed by ten chapters of mathematics with its corresponding Python programs, results and graphs."--Cover.

Python Playground

Python Playground Author Mahesh Venkitachalam
ISBN-10 9781593277338
Year 2015-10-01
Pages 352
Language en
Publisher No Starch Press
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Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: –Generate Spirograph-like patterns using parametric equations and the turtle module –Create music on your computer by simulating frequency overtones –Translate graphical images into ASCII art –Write an autostereogram program that produces 3D images hidden beneath random patterns –Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques –Construct 3D visualizations using data from CT and MRI scans –Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.

Python Crash Course

Python Crash Course Author Eric Matthes
ISBN-10 9781593276034
Year 2015-11-20
Pages 560
Language en
Publisher No Starch Press
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Learn Python—Fast! Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: *Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal *Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses *Work with data to generate interactive visualizations *Create and customize Web apps and deploy them safely online *Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3

Instant SymPy Starter

Instant SymPy Starter Author Ronan Lamy
ISBN-10 9781782163633
Year 2013-05-23
Pages 52
Language en
Publisher Packt Publishing Ltd
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Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.Learning SymPy Starter is an easy-to understand, practical guide packed with real-world examples. It covers everything from the installation steps to the numerous features provided by SymPy.This book is for Python developers. A good grounding in Python is assumed, as well as a bit of familiarity with its scientific ecosystem.

Scientific Computation

Scientific Computation Author Bruce E Shapiro
ISBN-10 0996686029
Year 2016-07-01
Pages 550
Language en
Publisher
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Introduction to the Python computer language for mathematicians and scientists. Topics in scientific computation drawn from statistics, machine learning, mathematics, geometry, and the sciences. Target audience: students with calculus and linear algebra but no previous programming background. Includes over 300 exercises and projects for students.

A Student s Guide to Python for Physical Modeling

A Student s Guide to Python for Physical Modeling Author Jesse M. Kinder
ISBN-10 9781400873982
Year 2015-07-01
Pages 160
Language en
Publisher Princeton University Press
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Python is a computer programming language that is rapidly gaining popularity throughout the sciences. A Student's Guide to Python for Physical Modeling aims to help you, the student, teach yourself enough of the Python programming language to get started with physical modeling. You will learn how to install an open-source Python programming environment and use it to accomplish many common scientific computing tasks: importing, exporting, and visualizing data; numerical analysis; and simulation. No prior programming experience is assumed. This tutorial focuses on fundamentals and introduces a wide range of useful techniques, including: Basic Python programming and scripting Numerical arrays Two- and three-dimensional graphics Monte Carlo simulations Numerical methods, including solving ordinary differential equations Image processing Animation Numerous code samples and exercises—with solutions—illustrate new ideas as they are introduced. Web-based resources also accompany this guide and include code samples, data sets, and more.

Learning scikit learn Machine Learning in Python

Learning scikit learn  Machine Learning in Python Author Raul Garreta
ISBN-10 9781783281947
Year 2013-11-25
Pages 100
Language en
Publisher Packt Publishing Ltd
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The book adopts a tutorial-based approach to introduce the user to Scikit-learn.If you are a programmer who wants to explore machine learning and data-based methods to build intelligent applications and enhance your programming skills, this the book for you. No previous experience with machine-learning algorithms is required.

A Primer on Scientific Programming with Python

A Primer on Scientific Programming with Python Author Hans Petter Langtangen
ISBN-10 9783662498873
Year 2016-07-28
Pages 922
Language en
Publisher Springer
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The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 “This fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

Practical Data Science Cookbook

Practical Data Science Cookbook Author Tony Ojeda
ISBN-10 9781783980253
Year 2014-09-25
Pages 396
Language en
Publisher Packt Publishing Ltd
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If you are an aspiring data scientist who wants to learn data science and numerical programming concepts through hands-on, real-world project examples, this is the book for you. Whether you are brand new to data science or you are a seasoned expert, you will benefit from learning about the structure of data science projects, the steps in the data science pipeline, and the programming examples presented in this book. Since the book is formatted to walk you through the projects with examples and explanations along the way, no prior programming experience is required.