Macromedia Studio MX 2004 All in One Desk Reference For Dummies

Macromedia Studio MX 2004 All in One Desk Reference For Dummies Author Damon Dean
ISBN-10 0764559184
Year 2003-12-04
Pages 840
Language en
Publisher John Wiley & Sons
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Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies provides a one-stop reference for users looking to harness the power of this Web building suite. The book covers each of the core applications in Studio MX including Dreamweaver, Flash, Freehand, Fireworks, ColdFusion and, newly added to this edition, Contribute. Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies also contains coverage on using all the applications together in a single Web building project as well as an overview of the basics of good Web design. This book, like the product itself, should appeal to both professional and hobbyist Web builders who want a single product that can do the work of six or seven separate products.

Windows XP Media Center Edition 2004 PC For Dummies

Windows XP Media Center Edition 2004 PC For Dummies Author Danny Briere
ISBN-10 0764543571
Year 2003-11-21
Pages 354
Language en
Publisher For Dummies
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The fun and easy way to get up and running quickly with Microsoft Windows XP Media Center Edition, the new operating system version specially outfitted for TV, DVD, video, music, and digital photo applications Media Center PCs are the first PCs to feature an easy-to-use interface and all preconfigured hardware and preloaded software needed to create a complete integrated home entertainment system Explains how to integrate a home computer network with a home theater system, control connected TVs with the Remote Control Interface, record TV programs using a TiVo-like recorder, acquire and play back music files, organize digital videos and photos, play DVD movies, and much more Written by the authors of Home Theater For Dummies (0-7645-1801-1)and Wireless Home Networking For Dummies (0-7645-3910-8), who worked closely with Media Center Edition product management at Microsoft to complete the book.

Walt Disney World Orlando For Dummies 2004

Walt Disney World   Orlando For Dummies 2004 Author Alex Drummond
ISBN-10 0764538756
Year 2003-09-26
Pages 408
Language en
Publisher For Dummies
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More visitors flock to Disney each year than to any other spot on earth, with new rides and hotels sprouting up every season. This complete guide helps singles and families, the young, and the young at heart navigate this perennially popular fantasy mecca. Walt Disney World and Orlando for Dummies includes: Full coverage of all Orlando-area parks, from Disney and Universal Orlando to SeaWorld and Discovery Cove. Information on the latest rides and attractions, including Universal's Shrek 4-D and Jimmy Neutron's Nicktoon Blast, and Disney's Mission: Space. Savvy, time-saving tips on how to escape the endless lines and go straight to the major attractions Candid opinions about what's a can't miss and what's a waste of time, including a child's perspective on most of the city's theme-park attractions and rides. An honest discussion of the pros and cons of booking accommodations inside or outside the parks

Cruise Vacations For Dummies 2004

Cruise Vacations For Dummies 2004 Author Fran Wenograd Golden
ISBN-10 PSU:000053670977
Year 2003-09-12
Pages 552
Language en
Publisher For Dummies
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With tons of great cruises to the Caribbean, Alaska, the Mediterranean, and scores of other locations, choosing the right cruise vacation can be tough. Thankfully, this freshly updated and friendly guide covers all the major cruise lines and ports of call, and offers all the smart tips you need to make sure your cruise comes off in style. Inside you’ll find: A guide for finding the ideal cruise for any lifestyle Descriptions of all the cruise lines and what they have to offer Specialized cruising, including sailboats and luxury lines Fun onboard activities Special advice for those with young children Dealing with customs, regulations, and taxes Like every For Dummies travel guide, Cruise Vacations For Dummies includes: Down-to-earth trip-planning advice The best ships and packages for every budget Concise tips on sightseeing and shopping at ports of call Lots of detailed maps

Getting Started with Engineering

Getting Started with Engineering Author Camille McCue
ISBN-10 9781119291220
Year 2016-07-05
Pages 128
Language en
Publisher John Wiley & Sons
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Fun engineering projects for kids Does your kid's love of 'tinkering' resemble that of a budding Thomas Edison? Then Getting Started with Engineering is guaranteed to spark their fascination! The focused, easy-to-complete projects offered inside are designed to broaden their understanding of basic engineering principles, challenge their problem-solving skills, and sharpen their creativity—all while having fun along the way. Engineers are experts on how things work—and this book is your youngster's best first step to developing the skills they need to think, design, and build things like the pros. The projects they'll complete feature a fun twist that appeal to their age group—from a tiny model roller coaster to a wearable toy that includes an electronic circuit—and the instructions are written in an easy-to-follow manner, making it possible for them to experience the pride and accomplishment of working independently. Appropriate for children aged 7-11 Simple explanations guide children to complete three projects using household items The full-color design, short page count, and easy-to-follow instructions are designed to appeal to kids Brought to you by the trusted For Dummies brand If you have a little engineer that could, Getting Started with Engineering is a great way to encourage their fascination of figuring out how things work.

Getting Started with Coding

Getting Started with Coding Author Camille McCue
ISBN-10 9781119177203
Year 2015-10-28
Pages 128
Language en
Publisher John Wiley & Sons
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A cool coding book—just for kids! When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders. Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room? Introduces the basics of coding to create a drawing tool Teaches how to create graphics and apply code to make them do things Shows how to make things that respond to motion and collision commands Introduces score-keeping and timing into coding If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.

GameMaker

GameMaker Author Michael Rohde
ISBN-10 9781118852101
Year 2014-06-27
Pages 352
Language en
Publisher John Wiley & Sons
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Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

C All in One Desk Reference For Dummies

C All in One Desk Reference For Dummies Author Dan Gookin
ISBN-10 1118054245
Year 2011-03-01
Pages 840
Language en
Publisher John Wiley & Sons
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Covers everything users need to get up to speed on C programming, including advanced topics to take their programming skill to the next level Walks C programmers through the entire development cycle of a C program-designing and developing the program, writing source code, compiling the code, linking the code to create the executable programs, debugging, and deployment Provides thorough coverage of keywords, program flow, conditional statements, constants and variables, numeric values, arrays, strings, functions, pointers, debugging, prototyping, and much more Addresses some advanced programming topics such as graphics and game programming as well as Windows and Linux programming Includes dozens of sample programs that readers can adapt and modify for their own uses Written by the author of the first-ever For Dummies book-a man known for his ability to take complex material and present it in a way that makes it simple and fun

Coding For Kids For Dummies

Coding For Kids For Dummies Author Camille McCue
ISBN-10 9781118940341
Year 2014-10-16
Pages 384
Language en
Publisher John Wiley & Sons
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An easy-to-grasp introduction to coding concepts for kids Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work. Written by a teacher and leading advocate of coding education, Coding For Kids For Dummies explains to kids in plain English how to apply the math and logic skills they already have to the subject of coding. In no time, they'll be grasping basic coding concepts, completing their very own technical feats, and arming themselves with the computer science experience and know-how to prepare for a future working with technology. Lay-flat binding allows for easy access as students work on projects Full-color, large-print design make the information more approachable to kids Kids interested in computer science get a competitive edge The author has dedicated her career to enhancing coding and other STEM education in schools If you're a student who wants to learn coding, a parent who wants to help your kid pursue an interest in coding, or a teacher who is in need of a supplemental course book for your computer science class, Coding For Kids For Dummies has you covered.

OpenOffice org For Dummies

OpenOffice org For Dummies Author Gurdy Leete
ISBN-10 0764542222
Year 2004
Pages 359
Language en
Publisher For Dummies
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OpenOffice.org For Dummies shows Linux and Windows users how to use the OpenOffice (OO) desktop productivity suite in the For Dummies friendly, easy-to-understand style. This book explains how to download, install, and set up both the Linux and Windows versions of OO. The book is organized by the four key desktop applications provided in the OO suite: Writer (word processing product), Calc (spreadsheet product), Impress (presentation product), and Draw (graphics product). Each part focuses on one of the applications and explains how to use it and work with it on the Web. Other topics covered include: creating and formatting documents with Writer; using templates and styles; creating spreadsheets with Calc; manipulating spreadsheet data; creating a presentation with Impress; and creating images and editing existing images with Draw.

Adobe Premiere Pro For Dummies

Adobe Premiere Pro For Dummies Author Keith Underdahl
ISBN-10 9781118085448
Year 2011-04-27
Pages 384
Language en
Publisher John Wiley & Sons
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An essential resource for anyone who wants to get up and running with this popular video-editing application, from amateur and hobbyist filmmakers to professionals who want to explore the possibilities of editing on a PC Explains how to shoot good footage, get digital video onto a PC, set up a Premiere production studio, edit clips, add effects, work with audio, and output the finished product or share it online Released day and date with the new software version, the book covers the latest Premiere features and improvements Keith Underdahl, the author of Digital Video For Dummies (0-7645-4114-5) and other books on digital video, has broad experience as both an amateur videographer and professional video producer

AutoCAD 2015 and AutoCAD LT 2015 Bible

AutoCAD 2015 and AutoCAD LT 2015 Bible Author Ellen Finkelstein
ISBN-10 9781118915592
Year 2014-08-13
Pages 1296
Language en
Publisher John Wiley & Sons
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The perfect reference for all AutoCAD users AutoCAD 2015 and AutoCAD LT 2015 Bible is the book you want to have close at hand to answer those day-to-day questions about this industry-leading software. Author and Autodesk University instructor Ellen Finkelstein guides readers through AutoCAD 2015 and AutoCAD LT 2015 with clear, easy-to-understand instruction and hands-on tutorials that allow even total beginners to create a design on their very first day. Although simple and fundamental enough to be used by those new to CAD, the book is so comprehensive that even Autodesk power users will want to keep a copy on their desks. Here is what you'll find inside the book: Part I: Introducing AutoCAD and AutoCAD LT Basics Part II: Drawing in Two Dimensions Part III: Working with Data Part IV: Drawing in Three Dimensions Part V: Organizing and Managing Drawings Part VI: Customizing AutoCAD and AutoCAD LT Part VII: Programming AutoCAD Part VIII: Appendixes Appendix A: Installing and Configuring AutoCAD and AutoCAD LT Appendix B: AutoCAD and AutoCAD LT Resources In addition, the book also explores advanced techniques like programming with AutoLISP and VBA, and demonstrates AutoCAD 2015 customization that can smooth workflow. The companion website contains real-world drawings for each tutorial, plus bonus chapters and video tutorials. If you need to become an AutoCAD guru, AutoCAD 2015 and AutoCAD LT 2015 Bible is the one resource that will get you there quickly.

Beginning Programming All In One Desk Reference For Dummies

Beginning Programming All In One Desk Reference For Dummies Author Wallace Wang
ISBN-10 111805122X
Year 2011-02-08
Pages 720
Language en
Publisher John Wiley & Sons
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So you want to be a programmer? Or maybe you just want to be able to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you for whatever reason, Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if beefy, book. In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover: Getting started Programming basics Data structures Algorithms Web programming Programming language syntax Applications Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that — wow! You’re a programmer! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.